Conditions module ================= The conditions module adds a single component, :lua:class:`ConditionHolder`, a generic holder for modifications or status effects on an :lua:class:`Entity`, as well as the :lua:class:`Condition` and :lua:class:`ConditionModifier` types, which can be accessed via ``prism.condition.Condition``. Load it with the following: .. code-block:: lua prism.loadModule("prism/extra/condition") **Registries** - .. lua:data:: prism.conditions: table The condition registry. - .. lua:data:: prism.modifiers: table The condition modifier registry. .. toctree:: :caption: Core :glob: :maxdepth: 1 * .. toctree:: :caption: Components :glob: :maxdepth: 1 components/*