Lighting module =============== This module adds a dynamic lighting system to cast light in a level and base an :lua:class:`Actor`'s vision on the light level. Load it with the following: .. code-block:: lua prism.loadModule("prism/extra/lighting") A demo project is available on `GitHub `_. .. toctree:: :caption: Components :glob: :maxdepth: 1 components/* .. toctree:: :caption: Systems :glob: :maxdepth: 1 systems/* .. toctree:: :caption: Relations :glob: :maxdepth: 1 relations/* .. toctree:: :caption: Display passes :glob: :maxdepth: 1 passes/* .. toctree:: :caption: Light effects :glob: :maxdepth: 1 lighteffects/*