Spectrum ======== The spectrum module extends the core engine with features like a display, camera, game states, and more. You don't `have` to use anything here, but we try to make it applicable to as many games as possible. Its classes can be accessed with the ``spectrum`` global, e.g. ``spectrum.Display``. .. toctree:: :caption: Core :glob: :maxdepth: 1 * .. toctree:: :caption: Components :maxdepth: 1 :glob: components/* .. toctree:: :caption: Game states :maxdepth: 1 :glob: gamestates/*