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class BehaviorTree.Selector:
BehaviorTree.Node¶ A selector node in the behavior tree.
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__new(
self:BehaviorTree.Selector,
children:BehaviorTree.Node[]
)¶ Creates a new BTSelector.
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children:
BehaviorTree.Node[]¶
Other members:
Inherited from
IBehavior:behaviorOwner,runInherited from
Object:_serializationBlacklist,adopt(),assertType(),className,deepcopy(),deserialize(),extend(),instanceOf(),is(),isInstance(),mixin(),prettyprint(),serializationBlacklist,serialize()-
__new(