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class Senses :
Component
,IQueryable
¶ Senses is used by the sense system as the storage for all of the sensory information from the other sense components/systems. It is required for sight. See the SensesSystem for more.
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cells:
SparseGrid
¶ A sparse grid of cells representing the portion of the map the actor’s senses reveal.
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explored:
SparseGrid
¶ A sparse grid of cells the actor’s senses have previously revealed.
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remembered:
SparseGrid
¶ A sparse grid class that stores data using hashed coordinates. Similar to a SparseMap except here there is only one entry per grid coordinate. This is suitable for stuff like Cells.
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actors:
ActorStorage
¶ An actor storage with the actors the player is aware of.
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cells: