ExtraΒΆ

These are optional modules for common features.

  • Conditions module
    • prism.conditions
    • prism.modifiers
    • ConditionOptions
    • Condition
    • ConditionModifier
    • ConditionHolder
  • Drop table module
    • DropTableCategory
    • DropTableWeightedOption
    • DropTable
  • Inventory module
    • Inventory
    • Item
    • Drop
    • Pickup
    • HeldByRelation
    • InventoryRelation
    • prism.targets.InventoryTarget
  • Log module
    • Log
  • Sight module
    • SightOptions
    • Sight
    • SightSystem
    • SeenByRelation
    • SeesRelation

Logo

Reading Mode

Navigation

  • Installation
  • Architecture primer
  • Conventions
  • Gallery
  • Roadmap

How-tos

  • Object registration
  • Queries
  • Animation
  • Collision
  • Input handling
  • Sprites
  • Targets

Making a roguelike

  • Getting started
  • Taking flight
  • Starting fights
  • Taking licks
  • Writing things down
  • Losing the game
  • Carving out caverns
  • Descending into the depths
  • Creating continuity
  • Stashing treasure
  • Packing your bags
  • Having a snack
  • Brewing potions
  • Zapping wands
  • Gearing up
  • Saving the game

Explainers

  • The game loop

Reference

  • Prism
  • Spectrum
  • Extra
    • Conditions module
    • Drop table module
    • Inventory module
    • Log module
    • Sight module
  • Geometer

Related Topics

  • Documentation overview
    • Previous: AnimationMessageOptions
    • Next: Conditions module
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