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class ConditionOptions¶
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modifiers:
ConditionModifier[]¶
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modifiers:
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class Condition:
Object¶ Represents any kind of condition or status effect on an entity. The burn from a fireball, bonuses from equipment, or passive abilities are all example uses. Conditions are made up of modifiers, for grouping purposes. Extend this and
ConditionModifierinto your own game-specific status effects.-
modifiers:
ConditionModifier[]¶
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singleton:
boolean¶
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modifierMap:
table<ConditionModifier,ConditionModifier[]>¶
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__new(self:
Condition, ...:ConditionModifier)¶
Other members:
Inherited from
Object:_serializationBlacklist,adopt(),assertType(),className,deepcopy(),deserialize(),extend(),instanceOf(),is(),isInstance(),mixin(),prettyprint(),serializationBlacklist,serialize()-
modifiers: