class LightBuffer
effect: LightEffect?
__new(self: LightBuffer, color: any, effect: any)
color: any
get(self: LightBuffer, x: integer, y: integer): integer
set(
    self: LightBuffer,
    x: integer,
    y: integer,
    luminance: integer
)
getBounds(self: LightBuffer): integer?, integer?, integer?, integer?
clear(self: LightBuffer)