- class LightBuffer¶
-
effect:
LightEffect?¶
-
__new(self:
LightBuffer, color:any, effect:any)¶
-
color:
any¶
-
get(self:
LightBuffer, x:integer, y:integer):integer¶
-
set(
self:LightBuffer,
x:integer,
y:integer,
luminance:integer
)¶
-
getBounds(self:
LightBuffer):integer?,integer?,integer?,integer?¶
-
clear(self:
LightBuffer)¶
-
effect: