-
class Inky.Element¶
-
props:
Inky.Props| {[string]:any}¶
-
getView(self:
Inky.Element): (x:number, y:number, w:number, h:number)¶ Return the x, y, w, h that the Element was last rendered at
-
on(
self:Inky.Element,
eventName:string,
callback: fun(element:Inky.Element, ...any):nil
):Inky.Element¶ Execute callback when Scene event is raised from the parent Scene
-
onPointer(
self:Inky.Element,
eventName:string,
callback: fun(element:Inky.Element, pointer:Inky.Pointer, ...any):nil
):Inky.Element¶ Execute callback when a Pointer event is raised from an overlapping/capturing Pointer
See:
-
onPointerInHierarchy(
self:Inky.Element,
eventName:string,
callback: fun(element:Inky.Element, pointer:Inky.Pointer, ...any):nil
):Inky.Element¶ Execute callback when a Pointer event was accepted by a child Element
See:
-
onPointerEnter(
self:Inky.Element,
callback: fun(element:Inky.Element, pointer:Inky.Pointer):nil
):Inky.Element¶ Execute callback when a Pointer enters the bounding box of the Element
-
onPointerExit(
self:Inky.Element,
callback: fun(element:Inky.Element, pointer:Inky.Pointer):nil
):Inky.Element¶ Execute callback when a Pointer exits the bounding box of the Element
-
onEnable(
self:Inky.Element,
callback?: fun(element:Inky.Element):nil
):Inky.Element¶ Execute callback when an Element is rendered, when it wasn’t rendered last frame
-
onDisable(
self:Inky.Element,
callback?: fun(element:Inky.Element):nil
):Inky.Element¶ Execute callback when an Element isn’t rendered, when it was rendered last frame
-
useOverlapCheck(
self:Inky.Element,
predicate: fun(pointerX:number, pointerY:number, x:number, y:number, w:number, h:number):boolean
):Inky.Element¶ Use an additional check to determine if a Pointer is overlapping an Element
Note: Check is performed after a bounding box check
-
useEffect(
self:Inky.Element,
effect: fun(element:Inky.Element):nil,
...:any
):Inky.Element¶ Execute a side effect when any specified Element’s prop changes
Note: The effect is ran right before a render
-
render(
self:Inky.Element,
x:number,
y:number,
w:number,
h:number,
depth?:number
):Inky.Element¶ Render the Element, setting up all the hooks and drawing the Element
Note: The parent Scene’s frame must have been begun to be able to render
-
class Internal¶
-
alias Initializer = fun(self:
Inky.Element, scene:Inky.Scene): fun(self:Inky.Element, x:number, y:number, w:number, h:number,depth?:number)¶
-
alias Draw = fun(self:
Inky.Element, x:number, y:number, w:number, h:number,depth?:number)¶
-
alias OnCallback = fun(element:
Inky.Element, ...any):nil¶
-
alias OnPointerCallback = fun(element:
Inky.Element, pointer:Inky.Pointer, ...any):nil¶
-
alias OnPointerInHierarchyCallback = fun(element:
Inky.Element, pointer:Inky.Pointer, ...any):nil¶
-
alias OnPointerEnterCallback = fun(element:
Inky.Element, pointer:Inky.Pointer):nil¶
-
alias OnPointerExitCallback = fun(element:
Inky.Element, pointer:Inky.Pointer):nil¶
-
alias OnEnableCallback = fun(element:
Inky.Element):nil¶
-
alias OnDisableCallback = fun(element:
Inky.Element):nil¶
-
alias Effect = fun(element:
Inky.Element):nil¶
-
alias OverlapPredicate = fun(pointerX:
number, pointerY:number, x:number, y:number, w:number, h:number):boolean¶
-
props: