Object
Vector2
number
Camera
any
x (number) – The x position.
y (number) – The y position.
Pushes the camera’s transform. Call this before drawing.
Pops the camera’s transform. Call this after drawing.
How-tos
Making a roguelike
Explainers
Reference
position
scale
rotation
__new()
getPosition()
setPosition()
move()
centerOn()
setScale()
scaleAroundPoint()
setRotation()
toWorldSpace()
push()
pop()
SpectrumAttachable
Display
Keybinding
SpriteAtlas
Drawable
GameState
LevelState
GameStateManager