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class SpriteAtlas :
Object
¶ A simple sprite atlas. Used by spectrum.Display to render cells and actors.
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image:
any
¶ The texture atlas love image
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quadsByName:
table
<string
,love.graphics.Quad
>¶ A table of quads indexed by sprite names
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quadsByIndex:
table
<number
,love.graphics.Quad
>¶ A table of quads indexed by sprite indices
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__new(self:
SpriteAtlas
, imagePath:string
, spriteData:table
, names?:string
[])¶ The constructor for the SpriteAtlas class.
- Parameters:
imagePath (
string
) – The path to the texture atlas image.spriteData (
table
) – A table containing sprite names and their respective quads.
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getQuadByName(self:
SpriteAtlas
, name:string
) quad?:love.graphics.Quad
¶ Gets a quad by name.
- Parameters:
name (
string
) – The name of the sprite.- Returns:
quad? (
love.graphics.Quad
) – The love quad associated with the sprite name.
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getQuadByIndex(self:
SpriteAtlas
, index:number
) quad?:love.graphics.Quad
¶ Gets a quad by index.
- Parameters:
index (
number
) – The index of the sprite.- Returns:
quad? (
love.graphics.Quad
) – The love quad associated with the sprite index.
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drawByName(self:
SpriteAtlas
, name:string
, x:number
, y:number
)¶ Draws a sprite by name at the given position.
- Parameters:
name (
string
) – The name of the sprite.x (
number
) – The x coordinate to draw the sprite.y (
number
) – The y coordinate to draw the sprite.
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drawByIndex(self:
SpriteAtlas
, index:number
, x:number
, y:number
)¶ Draws a sprite by index at the given position.
- Parameters:
index (
number
) – The index of the sprite.x (
number
) – The x coordinate to draw the sprite.y (
number
) – The y coordinate to draw the sprite.
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staticmethod fromAtlased(imagePath:
string
, jsonPath:string
)SpriteAtlas
¶ Creates a SpriteAtlas from an Atlased JSON and PNG file.
- Parameters:
imagePath (
string
) – The path to the texture atlas image.jsonPath (
string
) – The path to the Atlased JSON file.
- Returns:
_1 (
SpriteAtlas
) – The created SpriteAtlas instance.
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staticmethod fromGrid(imagePath:
string
, cellWidth:number
, cellHeight:number
, names?:string
[])SpriteAtlas
¶ Creates a SpriteAtlas from a grid of cells.
- Parameters:
imagePath (
string
) – The path to the texture atlas image.cellWidth (
number
) – The width of each cell in the grid.cellHeight (
number
) – The height of each cell in the grid.names? (
string
[]) – The names of the sprites, mapping left to right, top to bottom. If not supplied the quads will be sorted by index not name.
- Returns:
_1 (
SpriteAtlas
) – The created SpriteAtlas instance.
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staticmethod fromASCIIGrid(imagePath:
string
, cellWidth:number
, cellHeight:number
)SpriteAtlas
¶ Creates a SpriteAtlas from a grid of cells, mapping each quad to an ASCII character. The first quad is mapped to string.char(startingCode), e.g. ‘A’ for 65, ‘ ‘ for 32.
- Parameters:
imagePath (
string
) – The path to the texture atlas image.cellWidth (
number
) – The width of each cell in the grid.cellHeight (
number
) – The height of each cell in the grid.
- Returns:
_1 (
SpriteAtlas
) – The created SpriteAtlas instance.
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image: