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class SpriteAtlas:
Object¶ A simple sprite atlas. Used by spectrum.Display to render cells and actors.
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image:
any¶ The texture atlas love image
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quadsByName:
table<string,love.graphics.Quad>¶ A table of quads indexed by sprite names
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quadsByIndex:
table<number,love.graphics.Quad>¶ A table of quads indexed by sprite indices
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__new(
self:SpriteAtlas,
imagePath:string,
spriteData:table,
names?:string[]
)¶ The constructor for the SpriteAtlas class.
- Parameters:
imagePath (
string) – The path to the texture atlas image.spriteData (
table) – A table containing sprite names and their respective quads.
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getQuadByName(self:
SpriteAtlas, name:string): (quad?:love.graphics.Quad)¶ Gets a quad by name.
- Parameters:
name (
string) – The name of the sprite.- Returns:
quad? (
love.graphics.Quad) – The love quad associated with the sprite name.
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getQuadByIndex(self:
SpriteAtlas, index:number): (quad?:love.graphics.Quad)¶ Gets a quad by index.
- Parameters:
index (
number) – The index of the sprite.- Returns:
quad? (
love.graphics.Quad) – The love quad associated with the sprite index.
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drawByName(self:
SpriteAtlas, name:string, x:number, y:number)¶ Draws a sprite by name at the given position.
- Parameters:
name (
string) – The name of the sprite.x (
number) – The x coordinate to draw the sprite.y (
number) – The y coordinate to draw the sprite.
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drawByIndex(self:
SpriteAtlas, index:number, x:number, y:number)¶ Draws a sprite by index at the given position.
- Parameters:
index (
number) – The index of the sprite.x (
number) – The x coordinate to draw the sprite.y (
number) – The y coordinate to draw the sprite.
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staticmethod fromAtlased(imagePath:
string, jsonPath:string):SpriteAtlas¶ Creates a SpriteAtlas from an Atlased JSON and PNG file.
- Parameters:
imagePath (
string) – The path to the texture atlas image.jsonPath (
string) – The path to the Atlased JSON file.
- Returns:
_1 (
SpriteAtlas) – The created SpriteAtlas instance.
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staticmethod fromGrid(
imagePath:string,
cellWidth:number,
cellHeight:number,
names?:string[]
):SpriteAtlas¶ Creates a SpriteAtlas from a grid of cells.
- Parameters:
imagePath (
string) – The path to the texture atlas image.cellWidth (
number) – The width of each cell in the grid.cellHeight (
number) – The height of each cell in the grid.names? (
string[]) – The names of the sprites, mapping left to right, top to bottom. If not supplied the quads will be sorted by index not name.
- Returns:
_1 (
SpriteAtlas) – The created SpriteAtlas instance.
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staticmethod fromASCIIGrid(
imagePath:string,
cellWidth:number,
cellHeight:number
):SpriteAtlas¶ Creates a SpriteAtlas from a grid of cells, mapping each quad to a UTF-8 character. The first quad is mapped to utf8.char(startingCode), e.g. ‘A’ for 65, ‘ ‘ for 32.
- Parameters:
imagePath (
string) – The path to the texture atlas image.cellWidth (
number) – The width of each cell in the grid.cellHeight (
number) – The height of each cell in the grid.
- Returns:
_1 (
SpriteAtlas) – The created SpriteAtlas instance.
Other members:
Inherited from
Object:_serializationBlacklist,adopt(),assertType(),className,deepcopy(),deserialize(),extend(),instanceOf(),is(),isInstance(),mixin(),prettyprint(),serializationBlacklist,serialize()-
image: