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class ButtonProps:
Inky.Props| {[string]:any}¶ -
pressed:
boolean¶ whether the button is pressed
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pressedQuad:
love.graphics.Quad¶ A quadrilateral (a polygon with four sides and four corners) with texture coordinate information.
Quads can be used to select part of a texture to draw. In this way, one large texture atlas can be loaded, and then split up into sub-images.
[Open in Browser](https://love2d.org/wiki/Quad)
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unpressedQuad:
love.graphics.Quad¶ A quadrilateral (a polygon with four sides and four corners) with texture coordinate information.
Quads can be used to select part of a texture to draw. In this way, one large texture atlas can be loaded, and then split up into sub-images.
[Open in Browser](https://love2d.org/wiki/Quad)
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tileset:
love.graphics.Texture¶ Superclass for drawable objects which represent a texture. All Textures can be drawn with Quads.
[Open in Browser](https://love2d.org/wiki/Texture)
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onRelease: fun(pointer:
Inky.Pointer)?¶ a function called after releasing the button
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onPress: fun(pointer:
Inky.Pointer)?¶ a function called after pressing the button
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toggle:
boolean¶ whether the button stays pressed after clicking
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untoggle:
boolean¶ if the button is toggleable, whether you can untoggle
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hovered:
boolean¶
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hoveredQuad:
love.graphics.Quad¶ A quadrilateral (a polygon with four sides and four corners) with texture coordinate information.
Quads can be used to select part of a texture to draw. In this way, one large texture atlas can be loaded, and then split up into sub-images.
[Open in Browser](https://love2d.org/wiki/Quad)
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disabled:
boolean¶
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disabledQuad:
love.graphics.Quad¶ A quadrilateral (a polygon with four sides and four corners) with texture coordinate information.
Quads can be used to select part of a texture to draw. In this way, one large texture atlas can be loaded, and then split up into sub-images.
[Open in Browser](https://love2d.org/wiki/Quad)
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_internal:
Inky.Props.Internal¶
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pressed:
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class Button:
Inky.Element¶ Other members:
Inherited from
Inky.Element:Draw,Effect,Initializer,Internal,OnCallback,OnDisableCallback,OnEnableCallback,OnPointerCallback,OnPointerEnterCallback,OnPointerExitCallback,OnPointerInHierarchyCallback,OverlapPredicate,getView(),on(),onDisable(),onEnable(),onPointer(),onPointerEnter(),onPointerExit(),onPointerInHierarchy(),props,render(),useEffect(),useOverlapCheck()