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class EditorState:
GameState¶ The game state for Geometer. This should be the only thing you have to interface with to use Geometer in a game.
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__new(
self:EditorState,
attachable:SpectrumAttachable,
display:any,
fileEnabled:any
)¶ Create a new Editor managing gamestate, attached to a SpectrumAttachable, this is a Level|LevelBuilder interface.
Other members:
Inherited from
GameState:audiodisconnected(),directorydropped(),displayrotated(),draw(),dropbegan(),dropcompleted(),dropmoved(),errorhandler(),exposesd(),filedropped(),focus(),gamepadaxis(),gamepadpressed(),gamepadreleased(),getManager(),joystickadded(),joystickaxis(),joystickhat(),joystickpressed(),joystickreleased(),joystickremoved(),joysticksensorupdated(),keypressed(),keyreleased(),load(),localechanged(),lowmemory(),manager,mousefocus(),mousemoved(),mousepressed(),mousereleased(),occluded(),pause(),quit(),resize(),resume(),run(),sensorupdated(),textedited(),textinput(),threaderror(),touchmoved(),touchpressed(),touchreleased(),unload(),update(),visible(),wheelmoved()Inherited from
Object:_serializationBlacklist,adopt(),assertType(),className,deepcopy(),deserialize(),extend(),instanceOf(),is(),isInstance(),mixin(),prettyprint(),serializationBlacklist,serialize()-
__new(