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class MapGeneratorState:
EditorState¶ A wrapper around Geometer’s EditorState meant for stepping through map generation.
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onFinish: fun(builder:
LevelBuilder)?¶
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__new(
self:MapGeneratorState,
generator:function,
builder:LevelBuilder,
display:Display,
onFinish?: fun(builder:LevelBuilder)
)¶
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co:
thread¶
Other members:
Inherited from
EditorState:editorInherited from
GameState:audiodisconnected(),directorydropped(),displayrotated(),draw(),dropbegan(),dropcompleted(),dropmoved(),errorhandler(),exposesd(),filedropped(),focus(),gamepadaxis(),gamepadpressed(),gamepadreleased(),getManager(),joystickadded(),joystickaxis(),joystickhat(),joystickpressed(),joystickreleased(),joystickremoved(),joysticksensorupdated(),keypressed(),keyreleased(),load(),localechanged(),lowmemory(),manager,mousefocus(),mousemoved(),mousepressed(),mousereleased(),occluded(),pause(),quit(),resize(),resume(),run(),sensorupdated(),textedited(),textinput(),threaderror(),touchmoved(),touchpressed(),touchreleased(),unload(),update(),visible(),wheelmoved()Inherited from
Object:_serializationBlacklist,adopt(),assertType(),className,deepcopy(),deserialize(),extend(),instanceOf(),is(),isInstance(),mixin(),prettyprint(),serializationBlacklist,serialize()-
onFinish: fun(builder: