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class Internal¶
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_resolvePointerOverlappingElements(self:
Inky.Scene.Internal, pointer:Inky.Pointer):Inky.Scene.Internal|nil¶
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addPointer(self:
Inky.Scene.Internal, pointer:Inky.Pointer):Inky.Scene.Internal¶
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onPointerPositionChanged(self:
Inky.Scene.Internal, pointer:Inky.Pointer)¶
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onPointerTargetChanged(self:
Inky.Scene.Internal, pointer:Inky.Pointer)¶
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onPointerActiveChanged(self:
Inky.Scene.Internal, pointer:Inky.Pointer)¶
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beginFrame(self:
Inky.Scene.Internal):Inky.Scene.Internal¶
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finishFrame(self:
Inky.Scene.Internal):Inky.Scene.Internal¶
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render(
self:Inky.Scene.Internal,
element:Inky.Element,
x:number,
y:number,
w:number,
h:number,
depth?:number
)¶
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raise(
self:Inky.Scene.Internal,
eventName:string,
...:unknown
)¶ Raise an event
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didBeginFrame(self:
Inky.Scene.Internal):boolean¶ Get if frame did begin
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getElementParent(self:
Inky.Scene.Internal, element:Inky.Element):Inky.Element?¶
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_resolvePointerOverlappingElements(self: